A stormy night. I am home alone when a madman who escaped from a psychiatric hospital breaks in. The power is out, and all I can hear are his footsteps. A deadly game of hide and seek begins. I hide in closets and under beds, holding my breath. I have to get out of this house alive.
AI-generated character and item art, story illustrations, wall pictures and achievement icons were selected and re-rendered as green pixel art.
VoicePartial
AI speech synthesis generated the killer's voice and the protagonist's screams; the audio was then processed.
TranslationPartial
AI machine-translated the game's languages other than Korean and English.
MarketingPartial
AI generated the backgrounds of the store art.
WritingAssist
The developer wrote and edited in-game text with help from an AI assistant.
Not used, per the developer
None
Not mentioned
In-game AICodeMusic & SFX
Read the full disclosureQuoted from the Steam store page
Character and item art, story scene illustrations, wall pictures, achievement icons and the backgrounds of the store art were generated with Google Gemini, then selected by the developer and re-rendered as green pixel art. The killer's voice and the protagonist's screams were generated with Google Gemini text-to-speech and then processed. All languages other than Korean and English were machine-translated with AI (Google Gemini and Claude). In-game text was written and edited by the developer with the help of an AI assistant.
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Developer
DD
ddukbaek2
Developer on Steam
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