I fused auto-battlers with roguelite deckbuilding to build the warband gauntlet players always wanted. Recruit units across realities, gamble on unstable rifts, and burn your last hearts chasing unstable power across the Cozmos.
Auto BattlerStrategyRogueliteCard GameTurn-Based TacticsCard BattlerTurn-Based StrategyTacticalFantasyCombat
Summary
Playing now024h peak 0Steam · hourly
Steam followers2Tracking since Sep 23, 2026Steam · public
Steam reviews—No reviews yetSteam · public
Revenue—Too few reviews to estimate fromList price $7.99
Read the full disclosureQuoted from the Steam store page
As a solo developer I find use of AI to be one of my most prominent and efficient tools ever used.
I'm heavily relying on Gemini, Claude and QWEN to create my code snippets and review them. I also manually review their work from time to time.
Visual assets creation also rely on AI(NanoBanana2). Some of the assets are my sketches that has been polished to perfection by AI. Some are AI generated and hand-edited after and some, I'll be totally honest here, are fully AI generated, via meticulous prompt engineering and trial and errors.
I'm heavily opposed to using AI to create slop or mass produce clones of existing content. But I'm a firm believer that, when curated by talented individual with solid vision, it can achieve great results.
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Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Steam followers
2 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 2.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Developer
IN
InvictusSpark
Developer on Steam
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