


by Jan Martinek·Strategy, Adventure, Casual, Indie, Free To Play
A solo dev made the code, writing, translation, graphics, music and video with several AI models.
Gameplay 1 (Campaign Battles)A turn-based strategy game woven into a visual novel. Lead inquisitors, elves, dwarves and succubi through a fantasy story - and discover that the real enemies may not be only the ones with wings. A lighthearted game in the spirit of Battle for Wesnoth, Age of Wonders and XCOM.
Shares AI uses or genres with Succubi of Byzantion


AI disclosure
GameDB AI label
AI in 5 of 8 areasCode was written with AI language models, with every output reviewed by hand.
Graphics were made with an AI image generator, and video with AI video generation.
Music was made with an AI language model.
Writing was done with AI language models.
Translation was done with AI language models.
This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.
Code: Claude Opus 4.8, Claude Fable 5.0
Writing & translation: Claude Opus 4.8, Gemini Pro 3.1
Graphics: Gemini Nano Banana 2
Music: Claude Opus 4.8
Video: Gemini Omni
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
32 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,657 released games
#716Trending · Adventure
Among 1,671 released adventure games
#607Trending · Code
Among 1,288 released games with AI in the code
#1938Top · Steam followers
32 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
El Camino Games · Strategy

