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Succubi of Byzantion cover art
Games/Released/Strategy/Succubi of Byzantion
Released Sep 2, 2026

Succubi of Byzantion

by Jan Martinek·Strategy, Adventure, Casual, Indie, Free To Play

A solo dev made the code, writing, translation, graphics, music and video with several AI models.

Code (Core)Art (Core)Music & SFX (Core)Writing (Core)+1
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Succubi of Byzantion

Overview

Gameplay 1 (Campaign Battles)Gameplay 1 (Campaign Battles)

A turn-based strategy game woven into a visual novel. Lead inquisitors, elves, dwarves and succubi through a fantasy story - and discover that the real enemies may not be only the ones with wings. A lighthearted game in the spirit of Battle for Wesnoth, Age of Wonders and XCOM.

StrategyAdventureTurn-Based StrategyVisual NovelFantasyStory RichLinearTacticalWarTurn-Based Tactics

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Art (Partial)Music & SFX (Partial)+3
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The Way: The Beloved's Testimony

Summary

Playing now024h peak 0Steam · hourly
Steam followers32Tracking since Sep 23, 2026Steam · public
Steam reviews2Too few for a ratingSteam · public
RevenueF2PIn-game spending isn’t estimatedFree to play

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 5 of 8 areas
  • In-game AINot stated
  • CodeCore
  • ArtCore
  • Music & SFXCore
  • VoiceNot stated
  • WritingCore
  • TranslationCore
  • MarketingNot stated
CodeCore

Code was written with AI language models, with every output reviewed by hand.

ArtCore

Graphics were made with an AI image generator, and video with AI video generation.

Music & SFXCore

Music was made with an AI language model.

WritingCore

Writing was done with AI language models.

TranslationCore

Translation was done with AI language models.

Not used, per the developer
None
Not mentioned
In-game AIVoiceMarketing
Read the full disclosureQuoted from the Steam store page

This game was created by a solo developer with substantial help from generative AI tools. Every output was reviewed by hand.

Code: Claude Opus 4.8, Claude Fable 5.0

Writing & translation: Claude Opus 4.8, Gemini Pro 3.1

Graphics: Gemini Nano Banana 2

Music: Claude Opus 4.8

Video: Gemini Omni

CorePartialAssistPlaceholder

Players · followers

Growth

Players online

Last 7 days, hourly · now 0 · 24h peak 0

01234Nov 4Nov 5Nov 6Nov 7Nov 8Nov 90

Steam followers

32 now · Daily snapshot of public Steam data

303132Oct 1Oct 15Nov 132

Released chart · Nov 4 – Nov 10

Rankings

Open the chart
#3114

Trending · Released

Among 6,657 released games

#716

Trending · Adventure

Among 1,671 released adventure games

#607

Trending · Code

Among 1,288 released games with AI in the code

#1938

Top · Steam followers

32 followers

Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

JM

Jan Martinek

Developer on Steam

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Made by

JM

Jan Martinek

Developer, self-published

No social links on the Steam page yet.

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0+0 this week

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Game info

Developer
Jan Martinek
Release
Released Sep 2, 2026
Price
Free to playSteam list price, US
Genres
Strategy, Adventure, Casual, Indie, Free To Play
Platforms
Windows
Steam app
4955770

Share a milestone

GameDB.aiNov 4 – Nov 10
★
AI game on GameDB.aiSuccubi of Byzantion32 Steam followers
gamedb.ai/g/succubi-of-byzantion
Image

Sources

  • Steam store pageDescription, media, AI disclosure and price
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • GameDB starsOne per account

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Code (Core)Music & SFX (Core)+5
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