GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXNot stated
- VoiceCore
- WritingNot used
- TranslationNot stated
- MarketingNot stated
All spoken dialogue uses AI text-to-speech; the scripts were written by the developer.
Character models and portraits were made from AI-generated reference images, then manually rigged, corrected and integrated.
- Not used, per the developer
- In-game AIWriting
- Not mentioned
- CodeMusic & SFXTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Pre-generated AI content:
This game uses generative AI for part of its assets, all reviewed and edited by the
developer before shipping:
• Character models and portraits were created from AI-generated reference images
(FLUX for images, Hunyuan3D for 3D reconstruction), then manually rigged, corrected
and integrated. Historical portraits shown in the Codex are public-domain or CC0
photographs of real artefacts, not AI images.
• All spoken dialogue is AI text-to-speech (ElevenLabs Multilingual v2). The scripts
themselves were written by the developer.
• A small number of textures were procedurally generated.
Live-generated AI content: none. The game generates nothing at runtime and requires
no network connection.


Rewritten: Chasing History



