GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingNot used
- TranslationPartial
- MarketingPartial
AI generated backgrounds, character art, store capsule art, key art and title-logo imagery; the developer selected, edited and finalized them.
AI generated ambient audio, sound effects and background music, which the developer trimmed, looped, mixed and finalized.
AI-assisted first-draft translations were reviewed, corrected and approved by proficient human speakers.
AI generated store capsule art and key art, which the developer selected, edited and finalized.
- Not used, per the developer
- In-game AIWriting
- Not mentioned
- CodeVoice
Read the full disclosureQuoted from the Steam store page
The story, characters, original Korean script, and game design of The Fifth Name
were created by a human author. Generative AI was used to create visual and
audio assets and to assist with localization, as described below.
Pre-generated AI content in this game:
- Visual assets. Backgrounds, character art, store capsule art, key art, and
title-logo imagery were created using OpenAI image-generation tools. These
assets were selected, edited, composited, and finalized by the developer.
- Audio. Ambient audio, sound effects, and background music were created using
ElevenLabs Sound Effects. These files were trimmed, looped, mixed, and
finalized by the developer.
- Localization. Translations from the original Korean are produced from
AI-assisted first drafts, then reviewed, corrected, and approved by a human
proficient in each target language before being included in the game.
No AI-generated content is produced during gameplay, and the game does not
connect to an external AI service. All AI-assisted content is pre-generated
during development and included as fixed content in the shipped build.


The Fifth Name



