


by Solvaris·Action, Casual, Indie
AI helped produce some music tracks, translations, and promotional artwork; nothing is AI-generated live.
Early Access - Update 0.6.0 TrailerYou don't fight the dark — you become it. A stealth-survivors hybrid: auto-attacking hordes meet real stealth — hide in shadows, silence witnesses, hide the bodies, and outrun what you can't kill. Survive the night, then face the Nightmaster at dawn.
Shares AI uses or genres with Shadow Slayer


박민근, ParkMinGeun · Action
AI disclosure
GameDB AI label
AI in 3 of 8 areasGenerative AI tools helped produce several recorded background-music tracks; real-time synthesized sounds and music layers are not AI-generated.
AI-assisted translation produced the non-English translations, which the developer reviewed.
Generative AI created some capsule and promotional artwork.
Shadow Slayer is built almost entirely in code. The character and enemy art is
drawn procedurally as vector graphics, and the sound effects and adaptive music
layers are synthesized in real time in the browser - none of that is AI-generated.
Generative AI tools were used to help create some of the content that ships with
the game:
- Music: several of the recorded background-music tracks were produced with the
help of generative AI music tools.
- Localization: the non-English translations were produced with AI-assisted
translation and reviewed by the developer.
- Store page & marketing images: some capsule/promotional artwork was created
with generative AI image tools.
All AI-assisted content was selected, edited, and integrated by a human
developer. No AI content is generated live while you play - everything ships
pre-made and reviewed.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
3 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,639 released games
#821Trending · Action
Among 1,969 released action games
#838Trending · Music & SFX
Among 1,687 released games with AI music or sound
#6001Top · Steam followers
3 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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