GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot stated
- ArtNot stated
- Music & SFXPartial
- VoiceNot stated
- WritingNot stated
- TranslationPartial
- MarketingPartial
Generative AI tools helped produce several recorded background-music tracks; real-time synthesized sounds and music layers are not AI-generated.
AI-assisted translation produced the non-English translations, which the developer reviewed.
Generative AI created some capsule and promotional artwork.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeArtVoiceWriting
Read the full disclosureQuoted from the Steam store page
Shadow Slayer is built almost entirely in code. The character and enemy art is
drawn procedurally as vector graphics, and the sound effects and adaptive music
layers are synthesized in real time in the browser - none of that is AI-generated.
Generative AI tools were used to help create some of the content that ships with
the game:
- Music: several of the recorded background-music tracks were produced with the
help of generative AI music tools.
- Localization: the non-English translations were produced with AI-assisted
translation and reviewed by the developer.
- Store page & marketing images: some capsule/promotional artwork was created
with generative AI image tools.
All AI-assisted content was selected, edited, and integrated by a human
developer. No AI content is generated live while you play - everything ships
pre-made and reviewed.


Shadow Slayer



