


by kklaugh·published by KK workshop·Casual, Indie, RPG, Simulation, Free To Play
AI assisted code and generated pixel art, sound effects, and voice; nothing is generated at runtime.
Breakfast Shop Legend DemoRun a Taiwanese breakfast shop in this fast-paced time-management sim! Fry egg crepes, deep-fry nuggets, and mix drinks by hand. Every round ends in a frantic Rush Hour. Serve 31 customer types, catch dine-and-dashers, survive health inspections, and grow a roadside stall into a legend.
Shares AI uses or genres with Breakfast Shop Legend


AI disclosure
GameDB AI label
AI in 4 of 8 areasAI image generation produced pixel-art assets, which were selected and edited by a human.
AI generated sound effects, which were selected by a human.
AI generated voice, which was selected by a human.
AI assisted writing and refactoring game code; the developer reviewed and tested it.
During development, this game used generative AI tools to assist in creating fixed assets. These outputs were produced during development, reviewed and selected by humans, and then packaged into the game. The game does not call any AI while it is running:
▎ - Code: Anthropic's Claude was used to assist in writing and refactoring the Flutter/Dart game code. All code was reviewed and tested by the developer before being included; no unreviewed AI output is executed automatically.
▎ - Art / Images: Leonardo AI was used to generate pixel-art assets, which were human-selected and edited before use.
▎ - Sound & Voice: ElevenLabs was used to generate sound effects and voice, which were human-selected before use.
Followers
24 now · Daily snapshot of public Steam data
Upcoming chart · Nov 3 – Nov 9
Trending · Upcoming
Among 8,189 upcoming games
#326Trending · RPG
Among 1,620 upcoming rpg games
#790Trending · Art
Among 5,387 upcoming games with AI art
#1336Top · Wishlists, est.
~290 estimated
#1336Top · Steam followers
24 followers
Why it’s here: +3 followers this week. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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