An autobattler where nothing you buy is ever benched. Every spell stays active, your whole spellbook fights as one machine, and your opponents are real players' builds.
Auto BattlerStrategyRoguelikeDeckbuildingRogueliteAsynchronous MultiplayerPvPClass-BasedProcedural GenerationResource Management
Summary
Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
Wishlists—Waiting for the follower countGameDB estimate
AI image generation produced character portraits, spell and keyword icons, and store artwork; the developer selected and edited them.
WritingPartial
Some in-game text was drafted with AI assistance and edited by the developer.
MarketingPartial
AI image generation produced store artwork, which the developer selected and edited.
Not used, per the developer
In-game AIMusic & SFX
Not mentioned
CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Pre-generated content. Character portraits, spell and keyword icons, and store artwork were produced using AI image generation tools, then selected, edited and assembled by the developer. Some in-game text was drafted with AI assistance and edited by the developer. Music and sound effects are licensed from human creators. No content is generated live while the game is running.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
SS
Sward Solutions AB
Developer on Steam
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