A grid-based formation-building autobattler set in the Three Kingdoms. Lay paper, scenery, and illustrated warriors onto a limited board, then rotate, merge, and connect them into an army. Your units fight automatically from their original tiles—study the outcome and rebuild for the next battle.
All visual assets were created using generative AI tools, then selected, edited, refined, and integrated by the developer.
Music & SFXCore
Audio was created using generative AI tools, then selected, edited, refined, and integrated by the developer.
WritingCore
Text was created using generative AI tools, then selected, edited, refined, and integrated by the developer.
MarketingCore
Promotional materials were created using generative AI tools, then selected, edited, refined, and integrated by the developer.
Not used, per the developer
In-game AI
Not mentioned
CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
All visual assets, audio, text, and promotional materials in this game were created using generative AI tools. The developer selected, edited, refined, and integrated the generated content into the final game. The game does not use generative AI to generate content in real time during gameplay.
Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
SU
SunDay
Developer on Steam
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Shares AI uses or genres with The Painting War: Three Thrones