A high-score roguelite where you're the lowest ant at the office. The office is a cover story - you're here to strip the place for ore and get out bigger than you came in. Dig deep. Don't wake the swarm. Put your number on the global board, then go beat it.
An AI assistant helps write the game's code; the developer directs and edits the work.
Music & SFXAssist
An AI assistant helps write the music scores; the music is produced by the game's synthesis engine.
WritingAssist
An AI assistant helps write in-game text, which the developer directs and edits.
MarketingAssist
An AI assistant helps write store and marketing text, which the developer directs and edits.
Not used, per the developer
In-game AIArtVoice
Not mentioned
Translation
Read the full disclosureQuoted from the Steam store page
Pissant is built with AI-assisted code. The developer directs and edits everything; an AI assistant helps write the game's code, its in-game text, the music scores and the store and marketing text. No AI image, video or voice generator made anything in the game: every visual is drawn by the game's own procedural code, and every sound and note of music comes from its own synthesis engine. No generative AI runs during gameplay, and the game does not connect to any AI service.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
CL
ClaudetoCEO
Developer on SteamPublished by ClaudetoCEO, HaxDogma
Is this your game?
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
A Verified badge once you confirm how the game uses AI
Story, timeline and milestones
How you used AI, in your own words
Shares AI uses or genres with Pissant: Working Remote