Swear an oath and walk into the Isenmarch — a cold Norse frontier that does not explain itself. A Machine Game Master narrates your saga, answers the choices you make, and rolls the dice at your side. No two sagas are alike. What breaks first — your isen, or your troth?
The Machine Game Master's narration is generated live in response to the player's typed input.
While you play: Game Master narration
ArtCore
Scene art was generated during development and art-directed by the team.
Music & SFXCore
Music and ambient audio were generated during development and art-directed by the team.
Not used, per the developer
None
Not mentioned
CodeVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
The scene art, music, and ambient audio were generated during development and art-directed by the team. The ruleset adaptation, the world and its systems, every location's written description, the interface, and the voice the Machine Game Master is held to are human-made.
The Machine Game Master's narration is generated live during play, in response to the player's typed input. Game state — dice, harm, supply, momentum, vows, progress — is enforced by deterministic code, not by the model.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
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Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
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Made by
Developer
S3
Schedule 3 Wizards
Developer on Steam
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