An incremental roguelite auto-battler. Build a persistent army, program its tactics with Gambits, and take a fallen kingdom back one flag at a time across zones that never stop scaling. Retreat, bank what you earned, come back stronger. Deep prestige, an endless Tower, and King of the Hill.
The soundtrack is AI-generated with human modifications.
ArtPartial
AI-assisted tools and human modifications were used for art.
WritingPartial
AI assistance and human modifications were used for text.
TranslationPartial
AI assistance and human modifications were used for localizations.
MarketingPartial
AI assistance and human modifications were used for store assets.
Not used, per the developer
In-game AI
Not mentioned
CodeVoice
Read the full disclosureQuoted from the Steam store page
The soundtrack is AI generated with human modifications. Art, text, localizations, and store assets were made with AI assistance and human modifications. Nothing is generated at runtime, and the game never connects to an AI service.
CorePartialAssistPlaceholder
Wishlists · audience
Growth
Wishlists—Waiting for the follower countGameDB estimate
Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
How we estimate wishlists. Steam games typically collect 7–14 wishlists per follower; we use 10× as the central figure.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
KA
Karamilabs
Developer on Steam
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