A Wild West bullet-heaven roguelite. You're a corn cob cowboy versus a horde of GMO veggie mutants. Your guns auto-fire, so dodge, draw level-up cards, and stack weapons to outlast 20 waves and four bosses. Die, upgrade, run it back. Yeehaw.
Generative AI helped create much of the character, enemy, boss, and UI artwork; the developer reviewed and edited it.
Music & SFXCore
Generative AI helped create the music and sound effects; the developer reviewed and curated them.
WritingCore
Generative AI helped create the in-game text; the developer reviewed and curated it.
TranslationCore
Generative AI helped create the Indonesian translation; the developer reviewed and curated it.
Not used, per the developer
In-game AI
Not mentioned
CodeVoiceMarketing
Read the full disclosureQuoted from the Steam store page
Johnny Jagung uses generative AI across much of its content. The visual art (character, enemy, boss, and UI artwork), music, sound effects, in-game text, and Indonesian translation were all created with the help of generative AI tools, then reviewed, curated, and assembled into the game by the developer — for instance, character art is hand-edited, composited, and animated from generated source images. All AI-generated content is created during development; the game does not generate anything live while you play.
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Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
DS
DozBroz Studio
Developer on Steam
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