Seven Blasphemies is a traditional turn-based roguelike where every dawn may curse your run forever. Explore a dying world, choose from doomed classes, survive lethal OSR-inspired encounters, and race against extinction before the seventh blasphemy ends all.
A small offline LLM acts as a Director, setting enemy spawns and challenge frequency from player frustration, boredom and emergence; it can be turned off.
While you play: Offline LLM director paces enemy spawns and difficulty
MarketingPartial
About 15 seconds of AI footage is used in the trailer.
Not used, per the developer
None
Not mentioned
CodeArtMusic & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
We use about 15 seconds of AI footage in our trailer. All assets in the game are human authored.
We also use a local, small and offline LLM (meaning: no data ever leaves your computer, and it does not cause significant performance drops) as a Director that controls: enemy spawn and frequency of challenges, essentially choosing when to press with difficulty and when to hold the challenge based on parameters such as player frustration, boredom and an emergence metric.
This mechanic does not generate any text, narrative or story: it is just a mechanic that controls game balance to ensure the best challenge. And you can turn it off on the settings menu, if you want.
Steam followers112Tracking since Sep 23, 2026Steam · public
Steam reviews100%Positive · 18Steam · public
How we estimate earnings. Gross Steam revenue ≈ reviews × 20–50 sales per review (central 30) × list price ($9.99) × 0.65 for discounts and regional pricing, before Steam’s cut, refunds and taxes. Estimates from public data, not reported sales.
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Steam followers
112 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 112.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Developer
CS
Crit42 Studio
Developer on Steam
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