
Story Engine: No Script
kening wang · Free To Play


by Crit42 Studio·RPG, Adventure
An offline LLM director paces enemy spawns and difficulty; the trailer has about 15 seconds of AI footage.
Announcement TrailerSeven Blasphemies is a traditional turn-based roguelike where every dawn may curse your run forever. Explore a dying world, choose from doomed classes, survive lethal OSR-inspired encounters, and race against extinction before the seventh blasphemy ends all.
Shares AI uses or genres with Seven Blasphemies

kening wang · Free To Play

John Horton · RPG
AI disclosure
GameDB AI label
AI in 2 of 8 areas · runs while you playA small offline LLM acts as a Director, setting enemy spawns and challenge frequency from player frustration, boredom and emergence; it can be turned off.
While you play: Offline LLM director paces enemy spawns and difficultyAbout 15 seconds of AI footage is used in the trailer.
We use about 15 seconds of AI footage in our trailer. All assets in the game are human authored.
We also use a local, small and offline LLM (meaning: no data ever leaves your computer, and it does not cause significant performance drops) as a Director that controls: enemy spawn and frequency of challenges, essentially choosing when to press with difficulty and when to hold the challenge based on parameters such as player frustration, boredom and an emergence metric.
This mechanic does not generate any text, narrative or story: it is just a mechanic that controls game balance to ensure the best challenge. And you can turn it off on the settings menu, if you want.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
142 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,665 released games
#405Trending · RPG
Among 1,160 released rpg games
#52Trending · In-game AI
Among 156 released games with in-game AI
#631Top · Revenue, est.
$5.5K estimated
#930Top · Steam followers
142 followers
#895Top · Steam reviews
21 reviews
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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