GameDB AI label
AI in 2 of 8 areas · runs while you play- LiveIn-game AICore
- CodeNot stated
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingPartial
Generative AI creates narrative content and tracks character attributes, inventory, relationships and quest progress in real time during gameplay.
While you play: Narrative content & game statePromotional capsule art and background images were created with AI assistance and manually reviewed.
- Not used, per the developer
- None
- Not mentioned
- CodeArtMusic & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
Story Engine uses generative AI to create narrative content in real-time during gameplay, including:
- Story text: scene descriptions, character dialogue, action outcomes, world-building entries
- State tracking: character attributes, inventory changes, relationship values, quest progress
Additionally, the store page promotional images (capsule art, background images) were created with AI assistance during development and manually reviewed before publication.
All in-game content is dynamically generated based on player choices, the selected Game Master persona, and the chosen world framework. Nothing is pre-scripted.
Default experience: The game includes a built-in relay service (enabled by default, no setup required). Players can launch and play immediately. All AI requests are routed through the developer's own server, which applies keyword filtering and progressive moderation on both input and output before forwarding to the AI model. Every player receives a free daily quota.
Monetization: One-time DLC purchases are available through Steam for additional turns beyond the free daily quota. These are single purchases, not subscriptions, priced $1–$10. DLC revenue covers the developer's costs.
Content guardrails: In Relay Mode, all requests pass through server-side multi-layer moderation — keyword filtering (red-line terms blocked immediately; yellow-line terms accumulate toward escalation), bidirectional input/output checks, and progressive restrictions for repeat violations.


Story Engine: No Script 



