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Ultima Cenere cover art
Games/Upcoming/Strategy/Ultima Cenere
Release: Q4 2026

Ultima Cenere

by Cobram Developing·Strategy, Indie, RPG

AI generated the artwork; code, design, writing, and balancing were human-made.

Art (Core)Marketing (Partial)
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Ultima Cenere

Overview

Screenshot 1 of Ultima Cenere

A roguelike deckbuilder in a Mediterranean Italy after the end. Every run reshapes you: flesh mutates, body parts are traded for implants. You don't heal — you trade. Four classes, one journey to the last enclave. No loot boxes, no pay-to-win.

RPGStrategyCard GameRoguelikeTurn-Based StrategyStrategy RPGTrading Card GameRogueliteTraditional Roguelike2D

Summary

Steam followers11Tracking since Sep 23, 2026Steam · public
Followers 24h

Made by

CD

Cobram Developing

Developer, self-published

  • ultimacenere.com

Links the developer lists on Steam

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0+0 this week

A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Game info

Developer
Cobram Developing
Release
Q4 2026
Genres
Strategy, Indie, RPG
Platforms
Windows
Steam app
4873490

Share a milestone

GameDB.aiNov 3 – Nov 9
★
AI game on GameDB.aiUltima Cenere11 Steam followers
gamedb.ai/g/ultima-cenere
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Shares AI uses or genres with Ultima Cenere

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Art
—
Tracking since Sep 23, 2026
Steam · daily
7-day growth—Tracking since Sep 23, 2026Nov 3 – Nov 9
Wishlists est.130Likely 80–220GameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 2 of 8 areas
  • In-game AINot used
  • CodeNot used
  • ArtCore
  • Music & SFXNot stated
  • VoiceNot stated
  • WritingNot used
  • TranslationNot stated
  • MarketingPartial
ArtCore

AI generated the game’s artwork, including capsules, cards, enemies, and backgrounds; the developer selected, retouched, and assembled it by hand.

MarketingPartial

AI generated the game’s capsules; the developer selected, retouched, and assembled them by hand.

Not used, per the developer
In-game AICodeWriting
Not mentioned
Music & SFXVoiceTranslation
Read the full disclosureQuoted from the Steam store page

The game's artwork (capsules, cards, enemies, backgrounds) was generated using generative AI tools (Midjourney, Ludo) during development, then selected, retouched and assembled by hand by the developer. All code, game design, writing, narrative and balancing are entirely human-made. No content is generated at runtime.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

11 now · Daily snapshot of public Steam data

891011Oct 1Oct 15Nov 111

Upcoming chart · Nov 3 – Nov 9

Rankings

Open the chart
#2574

Trending · Upcoming

Among 8,194 upcoming games

#635

Trending · RPG

Among 1,621 upcoming rpg games

#1634

Trending · Art

Among 5,388 upcoming games with AI art

#2332

Top · Wishlists, est.

~130 estimated

#2332

Top · Steam followers

11 followers

Why it’s here: 11 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

CD

Cobram Developing

Developer on Steam

Is this your game?

This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.

  • A Verified badge once you confirm how the game uses AI
  • Story, timeline and milestones
  • How you used AI, in your own words

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • Wishlist estimate · GameDBSteam followers × 12 (likely 7–20 wishlists per follower)
  • GameDB starsOne per account
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