A procedural fantasy world generator and civilization simulator. Every world is unique — explore its biomes, species, and emerging realms as civilizations rise, expand, and vanish across an infinite variety of planets. No objectives. No failure states. Just worlds worth watching.
Large language models assisted with code generation during development.
MarketingAssist
Large language models assisted with store-page copy and marketing assets.
Not used, per the developer
In-game AI
Not mentioned
ArtMusic & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
The Living Atlas uses procedural generation algorithms to create unique fantasy worlds, including terrain, biomes, river systems, and civilization simulation. These systems were developed with the assistance of large language models (LLMs) used during development for code generation and design. The store page copy and marketing assets were also created with LLM assistance. No AI-generated content is produced during gameplay — all in-game content is generated by deterministic procedural algorithms seeded by player input.
CorePartialAssistPlaceholder
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Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
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Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Developer
AR
A.R.B. Andrews
Developer on Steam
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