GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodePartial
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingCore
- TranslationCore
- MarketingPartial
AI helped create the in-game text.
AI translated the text from Japanese into 10 languages, and another AI checked the translations.
AI helped write the game's code and Blender scripts.
AI-written Blender scripts build shapes and textures; the developer checked the resulting visuals against real photos.
AI helped create text for the store page.
- Not used, per the developer
- In-game AI
- Not mentioned
- Music & SFXVoice
Read the full disclosureQuoted from the Steam store page
No AI image generators were used for the game's visuals. The clover, trees, and ground were modeled and textured in the 3D software Blender from the developer's own photos of the real thing, then assembled into a forest in Unity. The concept, the photography, and the decisions about how the game looks were all the developer's own.
Made with help from AI
• The game's code and the Blender scripts that build the shapes and textures. The developer checked the finished visuals side by side with the photos of the real thing.
• The text in the game and on the store page, and its translation from Japanese into 10 languages, including English. The translations were made by AI and checked by a different AI. No native speaker has reviewed them, so if you spot a mistranslation, please report it through the support contact.
The sounds are nature recordings made by other creators and released as CC0 or public domain. No AI runs while you play.


Six-Leaf Clover Hunt



