Here at AGRO agribusiness we see the potential in anyone. So we decided to turn what we do into a video game. Teach them young and to believe in our brand and-wait that was the confidential part I wasn’t supposed to type. Oh, here it is- learn how to drive a forest destroying combine in 46 levels.
Generative AI helped create some character and background art, which the developer reviewed and edited.
Not used, per the developer
In-game AI
Not mentioned
CodeMusic & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
CS
Charbs Studios
Developer on Steam
Is this your game?
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
A Verified badge once you confirm how the game uses AI
Story, timeline and milestones
How you used AI, in your own words
Shares AI uses or genres with EVIL Agribusiness Simulator