GameDB AI label
AI in 2 of 8 areas- In-game AINot stated
- CodeAssist
- ArtAssist
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
AI provided programming assistance and helped with brainstorming and problem-solving.
AI was used occasionally for early concepts and prototyping; the developer refined every AI asset, and the 3D models use no AI.
- Not used, per the developer
- None
- Not mentioned
- In-game AIMusic & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
My game uses AI to a very limited extent.
Throughout development, AI mainly served as a creative companion for brainstorming, discussing ideas, programming assistance, game design, and problem-solving, since I developed this game entirely on my own.
For artwork, I only used AI occasionally during the early concept and prototyping stage. Every asset created with AI was then manually refined, modified, and further developed by me to fit the game's artistic direction.
As for the 3D content, I can confidently confirm that no AI was used. I spent a great deal of time creating the cockroach models myself, aiming to make them as realistic as possible for a solo developer.
Overall, I estimate that AI-generated content accounts for less than 1% of the final game.
My highest priority has always been creating the best game I possibly can. AI is simply a tool that helped streamline certain parts of development. The creativity, artistic direction, and final implementation of this game have always been driven primarily by my own work and human creativity.


Cockroach Simulation



