Drive, maintain, and survive. Explore procedural biomes in a post-apocalyptic world, scavenge for parts, and fight infected zones with friends. Build your survival machine from the chassis up and keep it running - because without it, you won’t get far.
AI tools assisted in composing atmospheric music, which the team refined.
CodeAssist
AI tools helped optimize game code.
ArtAssist
AI created concept art for the game world as part of development.
Not used, per the developer
None
Not mentioned
In-game AIVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Into the End (of the World) is developed with the help of AI tools to enhance the player experience. We use generative AI to assist in composing our atmospheric music, creating concept art for our world, and optimizing game code. These tools help our small team achieve high-quality results, while every AI-generated element is manually refined by us to ensure it fits our creative vision.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
RG
RabbiX Games
Developer on Steam
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