GameDB AI label
AI in 1 of 8 areas- In-game AINot stated
- CodePartial
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by AlexBR·published by F&S Labs·RPG, Indie
AI helped write, debug, and refactor the game's code and design progression systems.
ZTHI trailerA pixel art idle RPG built for pure progression. Defeat monsters, find Mythic gear, and automate your ascent from Squire to King. Build your village, prestige for massive multipliers, and watch numbers soar. No fluff, just deep incremental strategy.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
23 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,639 released games
#582Trending · RPG
Among 1,156 released rpg games
#610Trending · Code
Among 1,284 released games with AI in the code
#946Top · Revenue, est.
$2.1K estimated
#2362Top · Steam followers
23 followers
#1048Top · Steam reviews
16 reviews
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Shares AI uses or genres with Zero To Hero Idle


AI helped write, debug, and refactor source code; the generated code was reviewed, tested, and refined.
The development of Zero to Hero was assisted by Generative AI tools (Large Language Models). As a solo developer and non-programmer, I utilized AI to help write the game's source code, debug errors, extensive refactoring, and assist in designing mathematical progression systems. All AI-generated code and content were manually reviewed, tested, and refined to ensure a cohesive and fun gameplay experience. The game's core design, vision, and final polish are human-curated.

