GameDB AI label
AI in 3 of 8 areas- In-game AINot stated
- CodePartial
- ArtPartial
- Music & SFXNot used
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingNot stated
An AI assistant helped write the code, which the developer reviewed and edited.
AI-generated art was used for selected backgrounds, illustrations, portraits, key art, bosses, and regular enemies; some enemy art was cleaned up and animated by hand and in code.
An AI assistant helped write the story, interface, and item text, which the developer reviewed and edited.
- Not used, per the developer
- Music & SFX
- Not mentioned
- In-game AIVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Quiver Story uses AI-generated pixel art. The battle backgrounds for all eight regions, the Mission Select region headers cut from them, the story card illustrations, the four job portraits, the title-screen key art, the menu backdrop, four bosses (Bramble Warden, Forest Warlord, Glacier Matriarch, Cinder Wyrm) and eight regular enemies (the four Bramble Meadow critters and the High Forest boar, fox and snail) started as images generated with Stable Diffusion XL 1.0 and the Pixel Art XL LoRA. Generation ran locally on the developer's own machine; no online image service was used. Every image was picked by hand from many candidates, and the enemy art was then cleaned up and animated by hand and in code (faces, outlines, leg and wing animation).
The game's text (story, interface and item text) and code were written with the help of an AI assistant and reviewed and edited by the developer.
The music, sound effects, fonts, player character and arrows are human-made third-party assets, and the remaining enemies and all UI icons are drawn in code by the developer. All are listed in the in-game credits.


Quiver Story



