Frank Frantic starts out in a junk shop and ends up on a continent from 335 million years ago. In between: a woman who hits VERY hard, a millionaire with too many secrets and a stone god with a broken heart. A point & click adventure with sharp humor, barrel-aged for 20 years.
AI translated the original Spanish text into other languages.
ArtPartial
AI generated 100 new locations, remastered older renders by improving textures and lighting, and created some cutscenes.
Music & SFXPartial
AI generated part of the soundtrack in the style of the original tracks.
Not used, per the developer
In-game AICodeWriting
Not mentioned
VoiceMarketing
Read the full disclosureQuoted from the Steam store page
Between 2014 and 2024 I modeled and rendered the game's first 100 backgrounds in 3D. Rather than cut the second half of the story short, I used AI to generate the 100 brand new locations and to remaster the old renders, improving textures and lighting. Some of the game's cutscenes were also created with AI. The soundtrack builds on a dozen original tracks by Óscar Bravo and Juan Pablo de Miguel; the rest was generated with AI in their style. Translations into other languages are done with AI from the original Spanish text. The story, dialogue, puzzles and code are all my own work. The game does not generate anything with AI while you play.
Why it’s here: 7 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
LG
Lleans Games Studio Ltd.
Developer on Steam
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Shares AI uses or genres with Pangea: Chronicles of the Lost Continent