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AI use

  • In-game AI
  • AI in code
  • AI art
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  • AI in marketing

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Hold My Cargo cover art
Games/Upcoming/Simulation/Hold My Cargo
Release: Coming soon

Hold My Cargo

by Favera Studio·Simulation, Adventure, Indie

AI assisted parts of art production, marketing artwork, text drafting and automated testing; no runtime AI.

Art (Partial)Marketing (Partial)Code (Assist)Writing (Assist)
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Hold My Cargo

Overview

Hold My Cargo — Announcement TrailerHold My Cargo — Announcement Trailer

A first-person smuggling sim, solo or in online co-op for up to 4 players. Carry every crate, hide contraband in your ship, and bluff or bribe customs. Trade up to a bigger freighter while your crew keeps the officer busy and the evidence out of sight.

TradingSpaceFirst-PersonCrimeSimulationManagementResource ManagementSpace SimCo-opStealth

Summary

Steam followers10+9 this weekSteam · public
Followers 24h00%Steam · daily
7-day growth+900%+9 followersOct 18 – Oct 24
Wishlists est.120Likely 70–200GameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Oct 23, 2026

GameDB AI label

AI in 4 of 8 areas
  • In-game AINot used
  • CodeAssist
  • ArtPartial
  • Music & SFXNot stated
  • VoiceNot stated
  • WritingAssist
  • TranslationNot stated
  • MarketingPartial
ArtPartial

AI-assisted tools sped up parts of 3D asset, animation and texture work; the team reviewed and approved the assets that ship.

MarketingPartial

AI-assisted tools were used for marketing artwork.

CodeAssist

AI-assisted tools were used for automated testing.

WritingAssist

AI-assisted tools drafted text; the team edited and approved every line that ships.

Not used, per the developer
In-game AI
Not mentioned
Music & SFXVoiceTranslation
Read the full disclosureQuoted from the Steam store page

Hold My Cargo is made by a three-person team at Favera Studio. Like many small studios, we use AI-assisted tools as part of our production pipeline — for exploring concepts and marketing artwork, speeding up parts of 3D asset, animation and texture work, drafting text and running automated testing. Every asset, animation and line of text that ships in the game is directed, reviewed, edited and approved by the team; nothing goes in unseen. The game does not generate any content at runtime — there is no live AI in Hold My Cargo, and no player data is sent to AI services.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

10 now · Daily snapshot of public Steam data

0510Oct 1510

Upcoming chart · Oct 18 – Oct 24

Rankings

Open the chart
#1390

Trending · Upcoming

Among 7,828 upcoming games

#461

Trending · Adventure

Among 2,133 upcoming adventure games

#880

Trending · Art

Among 5,147 upcoming games with AI art

#2366

Top · Wishlists, est.

~120 estimated

#2366

Top · Steam followers

10 followers

Why it’s here: +9 followers this week. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

FS

Favera Studio

Developer on Steam

Is this your game?

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Made by

FS

Favera Studio

Developer, self-published

No social links on the Steam page yet.

Is this your game? Claim the page
0+0 this week

A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Game info

Developer
Favera Studio
Release
Coming soon
Steam page
Public since Oct 3, 2026
Genres
Simulation, Adventure, Indie
Platforms
Windows
Steam app
4341570

Share a milestone

GameDB.aiOct 18 – Oct 24
★
AI game on GameDB.aiHold My Cargo+9 Steam followers this week
gamedb.ai/g/hold-my-cargo
Image

Sources

  • Steam store pageDescription, media, AI disclosure
  • Steam followersPublic data, refreshed several times a day
  • Wishlist estimate · GameDBSteam followers × 12 (likely 7–20 wishlists per follower)
  • GameDB starsOne per account

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