A first-person smuggling sim, solo or in online co-op for up to 4 players. Carry every crate, hide contraband in your ship, and bluff or bribe customs. Trade up to a bigger freighter while your crew keeps the officer busy and the evidence out of sight.
AI-assisted tools sped up parts of 3D asset, animation and texture work; the team reviewed and approved the assets that ship.
MarketingPartial
AI-assisted tools were used for marketing artwork.
CodeAssist
AI-assisted tools were used for automated testing.
WritingAssist
AI-assisted tools drafted text; the team edited and approved every line that ships.
Not used, per the developer
In-game AI
Not mentioned
Music & SFXVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Hold My Cargo is made by a three-person team at Favera Studio. Like many small studios, we use AI-assisted tools as part of our production pipeline — for exploring concepts and marketing artwork, speeding up parts of 3D asset, animation and texture work, drafting text and running automated testing. Every asset, animation and line of text that ships in the game is directed, reviewed, edited and approved by the team; nothing goes in unseen. The game does not generate any content at runtime — there is no live AI in Hold My Cargo, and no player data is sent to AI services.
Why it’s here: +9 followers this week. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
FS
Favera Studio
Developer on Steam
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