GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodePartial
- ArtPartial
- Music & SFXNot used
- VoiceNot used
- WritingPartial
- TranslationPartial
- MarketingNot stated
An AI coding assistant helped with programming; the developer reviewed, built and tested every change.
Many characters and props began as AI-generated reference images and AI-converted 3D meshes; some texture passes also used AI tools. Models were refined and reviewed before shipping.
AI tools helped draft design text and in-game text; the text was reviewed by people, with historical content checked against published archaeology.
AI tools helped draft translations, which were reviewed by people.
- Not used, per the developer
- In-game AIMusic & SFXVoice
- Not mentioned
- Marketing
Read the full disclosureQuoted from the Steam store page
Iteru is built by a solo developer in Egypt, in his own engine, with AI tools used during development.
- 3D models: many characters and props start as reference images made with an image-generation model and are turned into 3D meshes by an image-to-3D model running offline on our own hardware. Every model is then cleaned up, scaled, retextured, rigged and animated by us, art-directed to one style guide and reviewed in the engine before it ships. Some texture passes use local AI tools (for example lighting removal and upscaling).
- Code: programming was assisted by an AI coding assistant; every change is reviewed, built and tested by us.
- Text: AI tools helped draft design text, in-game text and translations; historical content is checked by hand against published archaeology, and translations are reviewed by people.
- Music and sound: composed and synthesised by our own code and CC0 instrument samples. No AI music or voice service was used.
- Store screenshots, GIFs and trailers are real-time captures from the game engine.
No AI content is generated live while the game runs.


Iteru



