You are a field agent with the criminal investigation unit: sweep the scene, photograph it, bag the evidence and pin it to your board until one name is left. Five cases, 31 suspects, 83 pieces of evidence, no quest markers. Nobody confirms your theory: you sign the accusation.
Some in-game 3D evidence models, suspect portraits and evidence images were created with AI tools, then reviewed and edited by the developer.
Not used, per the developer
In-game AICodeWriting
Not mentioned
Music & SFXVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Chains Of Clues uses generative AI tools for part of its visual assets. Specifically:
— Some 3D models used as in-game criminal evidence (mainly the more complex props) were created with the help of AI-assisted 3D generation tools, then reviewed, corrected and integrated manually into the game in Unreal Engine 5.
— The suspect portraits displayed on the detective office computer were created with AI image generation tools. They do not depict real people.
— Some of the evidence images shown in the in-game agency reports were created with AI image generation tools.
All AI-generated assets were reviewed, edited and approved by the developer before being included in the build, and are shipped as static assets. The game does not generate any content at runtime: there is no live-generated AI content of any kind. Gameplay, code, level design, case writing and all other content were created by hand by the developer.
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CL
Chema Luque
Developer on Steam
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