


by Sosoros·Indie, Action, Adventure
AI extended cinematic shots and cover art; infected crew voices use AI-generated sounds.
Teaser TrailerA first-person psychological horror game of hiding, solving, and surviving inside a haunted moon base
Shares AI uses or genres with LUNA: Obscura


Black Amber Studio · Indie
AI disclosure
GameDB AI label
AI in 3 of 8 areasAI extended the in-engine cinematic shots; the cover art was also extended with AI and then painted over and composited by hand.
AI-generated vocal sounds are used for the infected crew’s voices.
The cover art was extended with AI, then painted over and composited by hand.
LUNA: Obscura is my own project (Sosoros). I built the world, levels, creatures and visual identity myself over two years. ANORMIC was contracted in the final stretch for programming and sound design.
Where AI was used:
Cover art: in-engine renders, extended with AI trained only on my own artworks and sculpts, then painted over and composited by hand.
Cinematic sequences: in-engine shots of our own levels and creatures, extended with AI.
Enemy voices: the infected crew use AI-generated vocal sounds, a deliberate choice so they sound human but can't be understood.
Everything else is made by people. The paintings and sculptures on the base walls are real artworks I made by hand. Some environment assets are licensed from the Unreal Engine Marketplace.
For my next games, no AI goes into the art, animation or sound that players see and hear.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
178 now · Daily snapshot of public Steam data
Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,657 released games
#715Trending · Adventure
Among 1,671 released adventure games
#2125Trending · Art
Among 4,436 released games with AI art
#833Top · Steam followers
178 followers
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