GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingPartial
An AI image generator made some building variations and NPC artwork; some enemy textures and UI art are AI-assisted, while maps and pets were made in Blender.
Some promotional and store artwork contains AI-assisted content.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeMusic & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
PetCraft is developed by a solo developer. Since I'm not a professional artist, I used a combination of Blender and generative AI to help create some of the game's visual assets.
Maps and biomes were created in Blender.
Pets were created and rendered in Blender.
Buildings were primarily created in Blender, with some biome-specific variations generated with Google Gemini.
Enemies are a mix of Blender-created models and AI-assisted textures.
NPC artwork inside buildings was generated with Google Gemini.
Some UI, promotional, and store artwork also contains AI-assisted content.
All AI-assisted assets were reviewed, edited where needed, and approved by me before being included in the game.
The game does not use live AI generation, AI-powered gameplay, or AI-generated user content. All AI-assisted content is pre-generated during development.
I plan to gradually replace or improve many of these AI-assisted assets with original artwork as development continues.


PetCraft



