GameDB AI label
AI in 2 of 8 areas- In-game AINot stated
- CodeNot stated
- ArtNot stated
- Music & SFXNot stated
- VoiceCore
- WritingPartial
- TranslationNot stated


by Munzzyy·Indie, Simulation
Synthetic pre-recorded dialogue voice; AI-assisted drafts for much of the in-game writing.
GHOSTGRID Gameplay TrailerA hacking life-sim where the hacking is real and the game checks your work. Run real commands against a fictional city's networks, investigate breaches, file the report, pay the rent, and leave a trail someone can follow. 153 techniques across 16 disciplines. DRM-free, no account, no telemetry.
AI disclosure
GameDB AI label
AI in 2 of 8 areasFollowers
2 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 2.
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,197 upcoming games
#1931Trending · Simulation
Among 2,816 upcoming simulation games
#439Trending · Voice
Among 682 upcoming games with AI voices
#5824Top · Wishlists, est.
~20 estimated
#5824Top · Steam followers
2 followers
Why it’s here: Announced recently · 2 followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with GHOSTGRID


Savage Systems · Simulation
Spoken dialogue uses synthetic voice generated before release from lines written for the game.
Much of the in-game writing was drafted with AI assistance and edited before release.
The spoken dialogue is synthetic voice, generated before release with ElevenLabs from lines written for the game; every line is also shown on screen as text. Much of the in-game writing was drafted with AI assistance and edited before release. Every command, flag and technique is checked against the real tools, and all store art and screenshots are the game's own rendered frames.

