
Arks of Twilight
Florent Chevalier · Strategy


by Bone Lantern·Strategy, Indie, RPG
AI made many visual and audio assets, the narrator's voice, and drafts of game and store text.
Gameplay TrailerA roguelite auto-battler about knowing when to leave. Place up to five heroes on the board, watch them fight, and push room by room into a world that wakes and hunts you. Every room deeper pays more. Reach an Exit to bank the haul and raise your city, or stay one room too long and lose it all.
Shares AI uses or genres with One More Room

Florent Chevalier · Strategy

AI disclosure
GameDB AI label
AI in 5 of 8 areasThe narrator's voice in the game and its trailers was generated with AI.
AI generated the 3D models, concept and backdrop paintings, skill-tree paintings, item and interface art, icons, medallions and logos; some assets were cleaned up or fitted into the game.
AI generated the soundtrack and most sound effects; basic hit and interface sounds came from a licensed library.
An AI language model drafted the game's writing, which the developer reviewed.
AI generated painted story stills for trailers; the store page was drafted with AI, and store artwork includes the game's AI-generated models and logo.
One More Room uses AI-generated content made during development. Nothing is generated while you play.
3D models: the heroes and their awakened forms, the enemies, the Wardens, the battlefields and the city's buildings and props were generated with Meshy, and rigged and animated with Meshy's tools. Many were cleaned up afterwards in Blender (lighter meshes, open hands closed around their weapons) and colour-graded in the engine. The weapons the fighters hold were modelled by script in Blender, not generated by AI.
Images: the concept paintings, the world and city backdrops, the skill-tree paintings, item and interface art, icons, medallions and the logos were generated with AI image models (GPT Image, Nano Banana and Seedream) through OpenArt, Meshy and Google Gemini, and a few interface icons with Grok Imagine. They were then cut out, resized and fitted into the game.
Music: the soundtrack was generated with ElevenLabs Eleven Music.
Sound: most sound effects (Warden abilities, Signature skills, enemy attacks and deaths, rewards, the city and the world ambience) were generated with ElevenLabs. The basic hit and interface sounds come from a licensed royalty-free sound library, not AI.
Voice: the narrator's voice, in the game and its trailers, was generated with ElevenLabs.
Trailers: the painted story stills were generated with AI image models through OpenArt and ElevenLabs.
Text: the game's writing and this store page were drafted with Claude, an AI assistant, and reviewed by the developer.
Store art: the store and library artwork is captured from the game, so it shows the AI-generated models above, and carries the AI-generated logo.
The game's design, rules and balance were directed by its developer, and the AI tools made assets to that direction.
Followers
3 now · Daily snapshot of public Steam data
Upcoming chart · Nov 3 – Nov 9
Trending · Upcoming
Among 8,190 upcoming games
#1155Trending · RPG
Among 1,620 upcoming rpg games
#438Trending · Voice
Among 679 upcoming games with AI voices
#4928Top · Wishlists, est.
~40 estimated
#4928Top · Steam followers
3 followers
Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
SuperBlast · Strategy

