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AI use

  • In-game AI
  • AI in code
  • AI art
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  • AI voices
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  • AI in marketing

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One More Room cover art
Games/Upcoming/Strategy/One More Room
Release: Coming soon

One More Room

by Bone Lantern·Strategy, Indie, RPG

AI made many visual and audio assets, the narrator's voice, and drafts of game and store text.

Voice (Core)Art (Partial)Music & SFX (Partial)Writing (Partial)+1
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
One More Room

Overview

Gameplay TrailerGameplay Trailer

A roguelite auto-battler about knowing when to leave. Place up to five heroes on the board, watch them fight, and push room by room into a world that wakes and hunts you. Every room deeper pays more. Reach an Exit to bank the haul and raise your city, or stay one room too long and lose it all.

StrategyAuto BattlerRPGRogueliteParty-Based RPG

Shares AI uses or genres with One More Room

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40wishlists, est.
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Summary

Steam followers3Tracking since Sep 23, 2026Steam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Nov 3 – Nov 9
Wishlists est.40Likely 20–60GameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 8, 2026

GameDB AI label

AI in 5 of 8 areas
  • In-game AINot used
  • CodeNot stated
  • ArtPartial
  • Music & SFXPartial
  • VoiceCore
  • WritingPartial
  • TranslationNot stated
  • MarketingPartial
VoiceCore

The narrator's voice in the game and its trailers was generated with AI.

ArtPartial

AI generated the 3D models, concept and backdrop paintings, skill-tree paintings, item and interface art, icons, medallions and logos; some assets were cleaned up or fitted into the game.

Music & SFXPartial

AI generated the soundtrack and most sound effects; basic hit and interface sounds came from a licensed library.

WritingPartial

An AI language model drafted the game's writing, which the developer reviewed.

MarketingPartial

AI generated painted story stills for trailers; the store page was drafted with AI, and store artwork includes the game's AI-generated models and logo.

Not used, per the developer
In-game AI
Not mentioned
CodeTranslation
Read the full disclosureQuoted from the Steam store page

One More Room uses AI-generated content made during development. Nothing is generated while you play.

3D models: the heroes and their awakened forms, the enemies, the Wardens, the battlefields and the city's buildings and props were generated with Meshy, and rigged and animated with Meshy's tools. Many were cleaned up afterwards in Blender (lighter meshes, open hands closed around their weapons) and colour-graded in the engine. The weapons the fighters hold were modelled by script in Blender, not generated by AI.

Images: the concept paintings, the world and city backdrops, the skill-tree paintings, item and interface art, icons, medallions and the logos were generated with AI image models (GPT Image, Nano Banana and Seedream) through OpenArt, Meshy and Google Gemini, and a few interface icons with Grok Imagine. They were then cut out, resized and fitted into the game.

Music: the soundtrack was generated with ElevenLabs Eleven Music.

Sound: most sound effects (Warden abilities, Signature skills, enemy attacks and deaths, rewards, the city and the world ambience) were generated with ElevenLabs. The basic hit and interface sounds come from a licensed royalty-free sound library, not AI.

Voice: the narrator's voice, in the game and its trailers, was generated with ElevenLabs.

Trailers: the painted story stills were generated with AI image models through OpenArt and ElevenLabs.

Text: the game's writing and this store page were drafted with Claude, an AI assistant, and reviewed by the developer.

Store art: the store and library artwork is captured from the game, so it shows the AI-generated models above, and carries the AI-generated logo.

The game's design, rules and balance were directed by its developer, and the AI tools made assets to that direction.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

3 now · Daily snapshot of public Steam data

233

Upcoming chart · Nov 3 – Nov 9

Rankings

Open the chart
#5153

Trending · Upcoming

Among 8,190 upcoming games

#1155

Trending · RPG

Among 1,620 upcoming rpg games

#438

Trending · Voice

Among 679 upcoming games with AI voices

#4928

Top · Wishlists, est.

~40 estimated

#4928

Top · Steam followers

3 followers

Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

BL

Bone Lantern

Developer on Steam

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Made by

BL

Bone Lantern

Developer, self-published

  • Discord

Links the developer lists on Steam

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0+0 this week

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Game info

Developer
Bone Lantern
Release
Coming soon
Steam page
Public since Nov 2, 2026
Genres
Strategy, Indie, RPG
Platforms
Windows
Steam app
5526550

Share a milestone

GameDB.aiNov 3 – Nov 9
★
AI game on GameDB.aiOne More Room3 Steam followers
gamedb.ai/g/one-more-room
Image

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • Wishlist estimate · GameDBSteam followers × 12 (likely 7–20 wishlists per follower)
  • GameDB starsOne per account

SuperBlast · Strategy

Art (Core)Music & SFX (Core)+3
10wishlists, est.
1followers

Lumengard

Dong Dong Game Studio · RPG

Art (Core)Music & SFX (Core)+4
10wishlists, est.
1followers

Necro Rising

JIEYONG CHEN · Action

Art (Partial)Music & SFX (Partial)+3
360wishlists, est.
30followers