GameDB AI label
AI in 2 of 8 areas- In-game AINot stated
- CodePartial
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationCore


by Chris Hanna·Indie, Strategy
AI helped write the game code and translated it from English into other languages.
trailerA solo card game with one deck. Clubs and spades are monsters. Diamonds are weapons. Hearts are potions. Each round deals 4 cards: play 3, keep 1. Get through the deck alive. Every deck can be won. A new daily deck every day, and rogue runs of six decks.
AI disclosure
GameDB AI label
AI in 2 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
1 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,641 released games
#1018Trending · Strategy
Among 2,074 released strategy games
#828Trending · Translation
Among 1,444 released games with AI translation
#6555Top · Steam followers
1 follower
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Magua Games · Strategy

usasan3 · Strategy
AI translated the game from English into other languages.
AI helped write the game’s Fade Basic code, using engine bindings written by the developer.
Artificial intelligence was used to help write the code for the game.
Years ago, I started working on Fade Basic (https://fadebasic.com), which is a language inspired by my love for Dark Basic Pro (sadly now defunct). I am a MonoGame (https://monogame.net/) supporter, and I wrote a 2D engine with MonoGame, and built bindings for Fade Basic.
Then, I used AI to write the Fade Basic code itself, using the engine bindings I wrote. I like building the game this way, because MonoGame is open source, and since I made Fade Basic open source, I own the game engine layer entirely. I know that the engine provides pretty intense constraints on how games can be made, so it is harder for the AI to do things in silly ways.
Also, AI was used for translating the game from English into non-English languages.
Links the developer lists on Steam
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RedOrBlack · Strategy
