GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXPartial
- VoicePartial
- WritingNot stated
- TranslationNot stated
- MarketingPartial
AI image generation created character, enemy and boss sprites, animation frames, textures, props, interface frames, story illustrations and store artwork; a video model made in-game cinematic clips.
AI audio generation created the music and some sound effects; rapid combat sounds use CC0 recordings.
AI audio generation created the boss voices.
AI image generation created the store artwork.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeWritingTranslation
Read the full disclosureQuoted from the Steam store page
Carbon Conservatory was made by a solo developer using generative AI tools during development. All AI-generated content was created ahead of time and reviewed, selected and edited before going into the game. Nothing is generated while you play.
Art: Character, enemy and boss sprites, animation frames, environment textures, props, interface frames, story illustrations and store artwork were generated with image models from the developer's prompts and art direction, then cut, corrected and assembled by hand.
Video: The short cinematic clips that introduce each boss and area were generated with a video model from those illustrations.
Audio: The music, boss voices and some sound effects were generated with audio models. Rapid combat sounds are built from CC0 recordings.
The game's design, levels, combat systems and boss patterns were built and tuned by the developer.


Carbon Conservatory



