Raise a creature with a brain of its own: seventeen instincts, senses that mutate between runs, and a memory that lasts its whole life. Play it by hand to teach it, or watch it descend alone. Every floor is built from scratch, nothing comes identified, and it never truly dies.
Some creature, item and environment sprites were made with generative AI, then reviewed, edited and finished by hand.
TranslationPartial
Translations into other languages were made with generative AI, then reviewed, edited and finished by hand.
Not used, per the developer
Code
Not mentioned
In-game AIMusic & SFXVoiceWritingMarketing
Read the full disclosureQuoted from the Steam store page
Some of Gotching's artwork — creature, item and environment sprites — and the translations into other languages were created using generative AI tools. All of that material was then reviewed, edited and finished by hand by the developer: cropping, transparency, palette, animation and corrections. The game's design, its code and its behavior system are entirely human work.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: Announced recently · 1 follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
RO
Resources Open Doors S.A.S.
Developer on Steam
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