GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXCore
- VoiceNot stated
- WritingNot stated
- TranslationPartial
- MarketingPartial
The soundtrack was created with an AI music generator.
AI image generation was used for chapter backdrops, maps, board skins, reward, rune and Daily art, and chapter story paintings; the team refined them.
AI drafted translations for 21 of the game's 23 languages, which the team reviewed.
AI was used for key art, some trailer sound effects, and drafts of localized store text; the key art was upscaled.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceWriting
Read the full disclosureQuoted from the Steam store page
Ravel: Golden Thread includes content made with generative AI during development, all reviewed and refined by our team:
- Art: the chapter backdrops, maps, board skins, reward, rune and Daily art, the chapter story paintings and the key art were generated with AI image tools (OpenAI image generation and Scenario), then art-directed and refined by Lucky Dreamer.
- Music: the soundtrack is our own, created with Suno.
- Translations: 21 of the game's 23 languages, and the localized store text, were drafted with AI and reviewed by us.
- Store media: some trailer sound effects were generated with ElevenLabs, and the key art was upscaled with Topaz.
The campaign's 200+ levels are handcrafted. Nothing is generated by AI while you play.


Ravel: Golden Thread



