GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXNot used
- VoiceNot stated
- WritingAssist
- TranslationNot stated
- MarketingPartial
Most 3D models began as AI-generated drafts and were reworked in Blender; a few 2D images were also AI-generated and cleaned up.
Store capsules and library art use renders of AI-drafted models; the store description was AI-assisted, and store page translations were AI-made and checked.
The in-game English text was drafted with AI writing assistance and edited by the developer.
- Not used, per the developer
- In-game AIMusic & SFX
- Not mentioned
- CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
Most of the game's 3D models started as AI-generated drafts: the buildings, the ships, the crashed colony ship, the landmarks on the world map and the space whale. We made concept images with an AI image tool, turned them into 3D drafts with AI 3D services (Tripo and Meshy), then reworked every model in Blender: cleaned up, simplified and recolored to the game's palette. The picture cards in the game and our store capsules and library art are renders of these same models.
A few 2D images were made with an AI image tool and then cropped and cleaned up by us: the tutorial pointing hand, the trader badges on the map, and the Steam achievement icons.
The in-game English text and the store description were drafted with the help of an AI writing assistant and edited by us. Store page translations were made with an AI assistant and checked by back-translation.
Not made with generative AI: the island, sky, planets, crystals and visual effects, the helper robots and decorations, the interface and resource icons, and the logo. All music and sound effects come from licensed, human-made libraries (a few simple effects were synthesized with code). The game does not generate anything with AI while you play.


Crashpad: Cozy Idle Outpost



