GameDB AI label
AI in 6 of 8 areas- In-game AINot used
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoiceCore
- WritingPartial
- TranslationPartial
- MarketingPartial
AI text-to-speech generated the characters' short callouts and quick-chat phrases.
AI-generated 3D models and textures for the harbour, plus some card faces and UI elements, were edited by the developer.
AI assisted with composing and arranging the music, which was rendered with procedural synthesis.
Some in-game text was drafted with AI language models, then reviewed and edited.
Translations into 18 languages were drafted with AI language models, then reviewed and edited.
AI-generated text-to-speech narrated the trailer, and AI language models drafted parts of the store page text.
- Not used, per the developer
- In-game AI
- Not mentioned
- Code
Read the full disclosureQuoted from the Steam store page
Some 3D models and textures of the harbour environment were generated with Tripo AI and then edited and optimised by the developer. Some card faces and UI elements were made with an image-generation model and then edited. Some in-game text and the translations into 18 languages were drafted with AI language models, then reviewed and edited. The music was composed and arranged with AI assistance, then rendered with procedural synthesis. The characters' short voice callouts and quick-chat phrases, and the trailer's narration, were generated locally with a text-to-speech model (Qwen3-TTS preset voices). Parts of the store page text were drafted the same way. All of this was created during development: the game does not generate any content while it runs.


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