GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXNot used
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingPartial
AI image tools generated card illustrations, scenes, character portraits, icons and UI, which the developer selected and edited.
AI drafted card effects and numbers, enemy decks, encounters and story text; the developer directed, chose and tuned them.
AI image tools generated store art, which the developer selected and edited.
AI coding assistants were used to write the code.
- Not used, per the developer
- In-game AIMusic & SFX
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Generative AI tools were used extensively in the development of this game: card illustrations, scenes, character portraits, icons, UI and store art were generated with AI image tools, then selected and edited by the developer; card effects and numbers, enemy decks, encounters and story text were drafted with AI, with the developer setting the direction, making the choices and tuning everything through repeated playtesting; the code was written with AI coding assistants; all music and sound effects are licensed assets (Kevin MacLeod, Richard Guo, Eric Matyas, BiteMe Games, Kenney, Sonniss and others; see the in-game credits). All AI-generated content was created during development; nothing is generated at runtime.


九幽卷



