Fight through procedurally generated dungeons in an isometric pixel-art action roguelite. Wield firearms, battle enemies in darkness around you, and make different builds with upgrade cards system to reach your best chance of survival. Every floor raises the stakes. How deep can you go?
The game's visual artwork, including characters, enemies, environments and interface graphics, was created using generative AI tools.
MarketingCore
Promotional materials were created using generative AI tools.
Not used, per the developer
In-game AI
Not mentioned
CodeMusic & SFXVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
The visual artwork in In for a Penny, In for a Pound, including characters, enemies, environments, interface graphics, and promotional materials, was created using generative AI tools such as ChatGPT and Ludo AI. These assets were developed and integrated into the game during production. The game does not use generative AI to generate content during gameplay.
Why it’s here: 2 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Igni Studios
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