A dungeon crawler about knowing when to stop. Beat a floor’s boss, then choose: the stair down, where everything is worth more, or the portal home with what you found. Die, and you lose what you carry. Bank it, and you keep it.
Action RoguelikeRPGHack and SlashDungeon CrawlerRogueliteActionAction RPGRoguelike2.5D3D
Summary
Steam followers30 this weekSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
Some character and equipment models were AI-generated; icons were designed with AI tools and drawn in code.
WritingPartial
The game's text was written with AI assistance and edited by the developer.
Not used, per the developer
In-game AIMusic & SFX
Not mentioned
CodeVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Some character and equipment models were generated with an AI 3D tool and then rigged, recoloured and edited by hand. The icons were designed with AI tools and drawn in code, and the game's text was written with AI assistance and edited by the developer. Environments use asset packs made by people, sound effects come from a sound pack recorded by people, and the music is synthesised by the game's own code. No AI generates anything while you play.
Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
CR
CrowSteel
Developer on Steam
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