GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodePartial
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
AI coding assistants helped write and review parts of the game's code.
AI image generation assisted with illustrations, which were selected, edited, cut out, animated and assembled by hand.
- Not used, per the developer
- In-game AI
- Not mentioned
- Music & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Tinymon Tactics is made by a team of two. Development began before we used any AI tools; they joined later as assistants, and we want to be upfront about where.
Artwork: AI image generation assisted with the game's illustrations (backgrounds, islands, the camp, items and Tinymon sprites). Every image was then selected, edited, cut out, animated and assembled by hand to fit one consistent style.
Code: AI coding assistants helped write and review parts of the game's code, on top of a codebase we had already built ourselves.
What is ours: the game design, the rules, every Tinymon's concept, skills and numbers, the synergies, the relics, the balance, code architecture and many more.
This game is not the result of a single prompt. It has been played, broken, rebalanced and rebuilt through many rounds of internal playtests, and most of what you see has been redone several times before it stayed.
No generative AI runs while you play. Nothing is generated on your machine or sent online, and the game works fully offline.


Tinymon Tactics



