You wake in a gravekeeper's cottage with no memory and no skills, and the Obelisk on the hill opens only for a master of all twenty-two. Chop, smith, fight and sing the dead to rest in a foggy single-player Vale, then lie down and rise again, quicker every life.
An AI coding assistant wrote the game’s code, including procedural code for generating models, textures, interface, music and sound effects.
WritingAssist
An AI coding assistant drafted in-game dialogue, quest and item text.
MarketingAssist
An AI coding assistant drafted the store-page text; the trailer narration uses an AI-generated voice.
Not used, per the developer
In-game AIVoice
Not mentioned
ArtMusic & SFXTranslation
Read the full disclosureQuoted from the Steam store page
Mossgrave was built with an AI coding assistant, directed and reviewed by the developer. The AI wrote the game's code, including the procedural code that generates the 3D models, textures, pixel-art interface, music and sound effects. It also drafted the in-game text (dialogue, quest and item descriptions) and the text on this store page. Store images are captured from the game itself. No AI image or music generation models were used. The trailer's narration is an AI-generated voice; the game itself has no voice acting, and nothing is generated by AI while you play.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
BI
Biggietronics
Developer on Steam
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