A roguelike deckbuilder on two wheels. Ride four outlaws down the world's great roads, from Monument Valley to the Tokaido, the Scottish Highlands and the pyramids of Giza, and fight every car, truck and creature that wants you off the road, one card at a time.
AI assisted with visual assets, including card art, textures, 3D models and scenery.
Music & SFXPartial
AI styled, orchestrated and produced a soundtrack first composed and performed by the developer.
MarketingPartial
AI assisted with marketing artwork and store text.
Not used, per the developer
In-game AI
Not mentioned
CodeVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
Slay the Tire combines original human authorship with generative AI tools. I designed and wrote the game, its locations, and gameplay. AI assisted with visual assets, including card art, textures, 3D models, scenery, and marketing artwork, as well as audio production and store text. The soundtrack began as music I composed and performed on instruments, then used Suno for styling, orchestration, and production. All content is prepared during development; no AI content is generated during gameplay.
Why it’s here: +1 follower this week. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
SP
Save Point LLC
Developer on Steam
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