In 1988 the rover AURIGA found something on Mars, and the program buried it. 350 years later, it wakes. Drive a slow, physical rover across procedurally generated worlds: drill, scan, map caves with lidar and outlast radiation, storms and crushing air, from green-phosphor Mars to distant stars.
Generative AI tools helped create code that the developer directed, selected and assembled into the game.
ArtPartial
Generative AI tools helped create 2D art that the developer selected and assembled into the game.
WritingPartial
Generative AI tools helped create text that the developer directed, selected and assembled into the game.
TranslationPartial
Generative AI tools helped create draft translations that the developer selected and assembled into the game.
Not used, per the developer
In-game AI
Not mentioned
Music & SFXVoiceMarketing
Read the full disclosureQuoted from the Steam store page
Generative AI tools were used during development to help create code, 2D art and text, including draft translations. The developer directed, selected and assembled all of it into the game.
No generative AI runs while you play. Meridian, your companion, is scripted rather than a chatbot, and the game sends nothing to AI services. Planets come from the game's own procedural generator, not an AI model.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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