GameDB AI label
AI in 2 of 8 areas- In-game AINot stated
- CodeAssist
- ArtPartial
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
Sprite artwork was generated using the developer’s own art and AI.
AI coding assistance was the developer’s primary development tool.
- Not used, per the developer
- None
- Not mentioned
- In-game AIMusic & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
I believe in transparency and respect that players have a wide range of opinions on AI use in game development. Here’s how AI and other tools are used in my game:
Coding: Cursor is my primary development tool.
Sprite artwork: Generated using a custom tool I developed from my own art + local Ai.
Logos and branding: Combination of Gimp, Canva, and other editing tools.
Particle effects: Built using Godot’s native particle systems.


Wickshore



