A beetle climbs a colossal oak in a precision platformer where landing is the skill. The jump is only half of it: your body has a hinge, and your weight can carry you past the edge after you land. Center of gravity always wins.
Store capsule key art and the title screen background were generated with image models and then hand-edited.
TranslationPartial
Spanish, Brazilian Portuguese, German and Simplified Chinese translations were produced with AI assistance.
MarketingPartial
Store capsule key art and drafts of the store page text were produced with AI assistance.
Not used, per the developer
In-game AIMusic & SFXVoice
Not mentioned
CodeWriting
Read the full disclosureQuoted from the Steam store page
The key art used for the store capsules and the title screen background was generated with image models run locally and then hand-edited. The Spanish, Portuguese (Brazil), German and Simplified Chinese translations and drafts of the store page text were produced with the help of an AI assistant. Everything you see during gameplay (the beetle, the tree, its surfaces and all animation) is drawn procedurally in code. Sound effects are CC0 recordings; no AI-generated voice or music is used, and no generative AI runs while you play.
Why it’s here: 4 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
AD
Andrey Drobovich
Developer on Steam
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