GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingPartial
- TranslationCore
- MarketingNot stated
All artwork and travel-view 3D models were AI-generated, then selected, edited, reworked and integrated by the developer.
Music and sound effects were created with generative AI tools, then selected, edited and integrated by the developer.
All game translations were produced with AI assistance and ship as fixed files.
Story text was written with AI assistance and edited by the developer.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceMarketing
Read the full disclosureQuoted from the Steam store page
All artwork, music, and sound effects in Geargrave Outlands were created with generative AI tools (images: OpenAI image models; music: Suno; sound effects: ElevenLabs) and then selected, edited, and integrated by the developer.
Pre-generated 3D models. The 3D models of the travel view (convoy and raider vehicles, roadside props, landmarks, ruins and war-zone set pieces, and the walking crew and roadside figures) were generated with Tripo3D (Tripo AI) from AI-generated reference images: model sheets made with the image models above, or the game's own AI-generated vehicle art. Tripo3D also rigged the figures and supplied their idle, walk and run animations. Every model was then reworked in Blender (rescaling and orienting, polygon reduction, re-baking the textures, fixing geometry) and ships as a fixed model file.
Story text was written with AI assistance and edited by the developer. All translations were produced with AI assistance. All of this content is pre-generated and ships as fixed files. The game does not generate any content with AI while you play.


Geargrave Outlands



