The food chain is fighting back. Collect a squad of tiny garden critters, gear them up and send them against the foxes, snakes, hawks and cats that hunt them. A cozy, chaotic auto-battler RPG: fight on auto or call every move. No pay-to-win.
Character art, poses, battle backgrounds, item and interface icons, and opening-cutscene 3D models were made with generative AI, then reviewed and edited by hand.
Music & SFXCore
Music and sound effects were created with generative AI tools.
Not used, per the developer
Writing
Not mentioned
In-game AICodeVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
The character art, character poses, battle backgrounds, item and interface icons, the 3D models used in the opening cutscene, the music and the sound effects were created with generative AI tools that we ran on our own computers. We wrote the prompts and designs, then reviewed, selected, corrected and edited every asset by hand: flawed results (extra hands, extra heads, wrong colours) were regenerated or fixed before anything went into the game. The fonts are human-made open-licence fonts, and the game design, characters, abilities and all written text are our own.
Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
LI
Lerk Interactive
Developer on Steam
Is this your game?
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
A Verified badge once you confirm how the game uses AI
Story, timeline and milestones
How you used AI, in your own words
Shares AI uses or genres with Critters Vs. Predators