GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot stated
- ArtNot used
- Music & SFXNot used
- VoiceNot stated
- WritingNot stated
- TranslationPartial


by DefaceGames·published by XappyTech Inc.·Free To Play, Action, Adventure, Casual, Indie
AI made first-pass translations for supported languages, reviewed and corrected by a human.

A 3D platformer where standing still is deadly. Ground melts your slime, water heals it, and every coin doubles as ammo. Hop across floating islands, outsmart monsters, obstacles and traps and chase three stars on every level.
AI disclosure
GameDB AI label
AI in 1 of 8 areasFollowers
2 now · Daily snapshot of public Steam data
Upcoming chart · Nov 3 – Nov 9
Trending · Upcoming
Among 8,177 upcoming games
#398Trending · Free To Play
Among 497 upcoming free to play games
#1489Trending · Translation
Among 2,083 upcoming games with AI translation
#5813Top · Wishlists, est.
~20 estimated
#5813Top · Steam followers
2 followers
Why it’s here: 2 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Stop The Slime

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ShadeHell · Action
AI produced first-pass translations of UI labels, menu text, tutorial prompts, level names and end-of-level copy; a human reviewed and corrected them.
We use generative AI tools to produce first-pass translations of the
game's text content — UI labels, menu text, tutorial prompts, level
names, and end-of-level copy — into our supported languages. All
AI-produced translations are reviewed and corrected by a human before
being included in a shipped build.
No other content in the game is AI-generated. All art, textures,
models, animation, music, and sound effects are either created
in-house or licensed from third-party asset packs. The game does not
generate any content at runtime.


Jean-Yves Quentel · Free To Play