GameDB AI label
AI in 1 of 8 areas · runs while you play- LiveIn-game AICore
- CodeNot stated
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated
- MarketingNot stated
A small language model writes short villager small-talk lines, oracle hints and archive records, and chooses fitting lines from pre-written dialogue during play.
While you play: Villager small talk, oracle hints & archive records- Not used, per the developer
- None
- Not mentioned
- CodeArtMusic & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
A small language model (Google's Gemma 3 270M) runs entirely on the player's computer, with no network connection. It writes short lines of villager small talk, the ritual oracle's one- or two-sentence hint after a failed ritual, and routine filler records in the in-game archive, and it chooses which of our pre-written dialogue lines fits the moment.
Guardrails: the player never types to the model — there is no text input anywhere in the game. Every prompt is a fixed template we wrote, filled in from game state such as a character's name, the time of day and the current quest. Output is short by construction (hard token caps, and lines over a few words are cut or discarded); lines that read as narration, stage directions or an assistant speaking are rejected; dialogue choices are constrained to our own authored lines. Any failure falls back to written lines. Players can turn the model off in Settings, and the game plays identically on written lines alone.


Cozy Necromancy



